VFX Shaders
Shield Shader
Multi-layered energy shield shader with pre-baked noise
Shield Shader Demo
Shield Shader
- Global Tint: Sets the tint color applied to the whole effect
- Noise Texture: A special pre-baked noise texture. Not meant to be modified
- Layer 1
- Color: Controls the color of the layer
- Smoothing: Sets the level of smoothing applied to the layer lines. The higher the value - the more blurred the effect will be
- Width: Controls the width of the lines. Becomes solid blobs at high values
- Movement: Controls the movement of the effect in World Space along the X/Y/Z axis
- Layer 2: Provides the same settings as Layer 1 but for the 2nd layer of the effect
- Depth Blend Enabled: Toggles the depth-based edge highlight effect when near other objects in the environment
- Blend Distance: Controls how far the objects need to be from the effect to start blending
- Blend Tint: Sets the tint color applied to the edge highlight effect
Depth Blending Requires Depth Pass
The depth blending effect requires a depth pass in the world. The easiest way to achieve one is to create a light with settings like this:
- Intensity 0.001
- Shadow Type: Hard Shadows
- Strength: 0.001
- Culling Mask: Only Stereo Left