Standard Shaders (PBR)
Vertical Fog Shader
Options relevant to the orels1/Standard Vertical Fog shader
This shader applies a world-space gradient to the affected meshes, which is often useful for emulating height fog for distant meshes, like skybox-type cityscapes
Vertical Fog Demo
Vertical Fog Inspector
Settings
- Bottom Color: The start color of the gradient
- Top Color: The end color of the gradient, both start and end support alpha values
- Start Height: The beginning of the gradient, in world space
- End Height: The end of the gradient, in world space
- Tint: Global tint applied to the whole mesh after the gradient application. Helps with skybox/cloud/ground layer blending in cases where GI isn't really available easily