Standard Shaders (PBR)
Dither Fade Shader
Options relevant to the orels1/Standard Dither Fade shader and other Dither Fade variants
A distance fade shader that uses a special dither texture for a smooth cutout transition during the fade.
Has both PBR and VFX (Unlit) variants:
- orels1/Standard Dither Fade
- orels1/VFX/Dither Fade
Dither Fade Demo
Dither Fade Inspector
- Dither Texture: The texture used to fade the dissolve effect. Is expected to be a special Bayer/other dither texture. The shader package comes with one included
- Fade Start: Controls the distance at which the fading will start. Is defined in World Units
- Fade End: Controls the distance at which the fading will end. Is defined in World Units
- Override Fade: When enabled - provides manual control over the fade. Useful for animations
- Fade Progress: Only visible when Override Fade is enabled. Controls the fade progress, where 1 is fully faded out