Standard Shaders (PBR)
Pulse Shader
Options relevant to the orels1/Standard Pulse shader
This shader provides a simple pulsing effect with an option to use a gradient for a "swipe" look. In combination with a mask texture slot - you can achieve a variety of effects.
Pulse Demo
Pulse Inspector
- Color: The color of the pulse effect
- Type: Controls the type of pulse effect
- All At Once: Pulses the whole mesh at once
- Gradient: Pulses the mesh based on a gradient. The gradient is applied to the mesh based on the Gradient Source setting
- Gradient Source: Controls how the gradient is applied to the mesh. Only visible when Type is set to Gradient
- Local Position: Applies the gradient based on the mesh local position
- UV: Applies the gradient based on the UV coordinates
- Texture: Applies the gradient based on the value of the Gradient Texture. Generally is expected to be a gradient of some sort
- Gradient Texture: Only visible when Gradient Source is set to Texture. The texture to use for the gradient
- Gradient Direction: Controls the direction of the applied fade gradient
- X/Y: Fade in the X/Y direction
- Z: Fade in the Z direction. When Fade Based On is set to UV, this will not apply any fading
- Negative X/Y: Fade in the negative X/Y direction
- Negative Z: Fade in the negative Z direction. When Fade Based On is set to UV, this will not apply any fading
- When Fade Based On is set to Texture, X/Y/Z instead picks the R/G/B channels of the texture
- Debug Gradient: Shows the gradient as a black to white albedo color on your mesh. Helps to visualize the settings
- Automatic: Automatically pulses the mesh based on the Speed setting
- Speed: Only visible when Automatic is enabled. Controls the speed of the pulse effect
- Progress: Controls the progress of the pulse effect. Only visible when Automatic is disabled. Is expected to be used via animators